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Another option would be to sacrifice a random Demon Lord or Ranger to Alaron's army while severly crippling while allowing Agrael to finish Alaron off. Lastly, King Alaron is a skilled opponent, but swarming the field by using Gating ability and cursing the elven troops will make the battle much more easier. The first involves the Necropolis faction, featuring Arantir (the antagonist from Dark Messiah of Might and Magic). If not, completing the dragon's quest is an easier route, but note that hunters will still leave Agrael's army, so there might not be more than 100 hunters when he comes back. The garrisons have a strong elven force, but if Agrael has time, he can capture both of them. The initial rangers have quite dangerous armies, and it will be very hard for Agrael to survive if they attack him immediately after he gets the outpost. Note that elves will only desert if they are in Agrael's army - putting then in another hero's army, in the town's garrison, or even in the mine at the end of turn will prevent that. After that, developing towns is Agrael's choice, although the Inferno should be a better option, as demons will not leave Agrael's army. The ship will be bought and will sail to Dragonmist Islands.Īgrael sets his trip to Dragonmist Islands.Īgrael should first capture the Sheogh outpost, then the Sylvan cities so that he won't be bothered by them. If Agrael has a large force, he will best him.
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Erewel is guarded by King Alaron himself. When he arrives with the army to them (or not, just battling them), the alternate path to Erewel is opened. Agrael can take the underground route, but shadow dragons will want him to get 100 hunters to feast on them. The Flame of Heroes Brings Light to a Dark World Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north. When he reaches the gates, they are protected by a large force of Elven troops. Kobold Press: 24.99 : Midgard Heroes Handbook for 5th Edition. There are three initial Rangers on the map: Dirael, Ylthin, and Wyngaal. Agrael can take them all so that his mission can be commenced in peace. There are three of them (plus Erewel), and none of them are very developed. The next step would be to capture the Sylvan cities.
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The outpost is protected by the Demon Lord Erasial, but Agrael can bypass him (if Agrael rushes to that outpost). It is located in far north.Įlves begin to abandon Agrael's army, so he can search for an Sheogh outpost in the underground. The only nearby ferry is Erewel, though well-defended. Agrael requires a ship to get to Dragonmist Islands.
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